Post Everything
Introductions of past works::
Memory Plains Returning:
SUCCESSES AND IMPLICATIONS: In terms of successful aspects of the performance, besides the audiovisual aspects of the work being appreciated, the entire concept of having non-humanoid, non-representational performers seemed to be received very well by online and offline audiences, as well as by the various curators and technical people involved. In particular, the audience physically present at Folly Gallery engaged with the piece in an interested and intelligent manner. This performance confirmed for me that the performative philosophy of using the qualities that the multi-user space displays natively is one that is likely to yield interesting, durable and significant performance capabilities, rather than the contemporary model of trying to use multi-user space copy the physical world, such as is displayed in many popular multiuser computer games. The potential open to a framework of using the avatar as the performance (the performer as performance) is enormous. The performers found the experience to be very positive, and are looking forward to engaging with this format in a deeper method. Given this, in a performative sense, the next level is to work with a piece that allows much more improvisation on the part of the performers, analogous to a jazz band improvising within given melodic/harmonic structures, time signatures etc.
BabelSwarm:
The installation is based on the story of The Tower of Babel – a mythical tale of humanity's desire to reach the heavens. Babelswarm is contained within an entire sim, where visitor chat is captured, stored in a database on the internet and fed into an inworld 'meta-babeller'. This babeller spills these words from the sky in strings of audiovisual letterforms. The words shatter on their descent and, once settled, the letterforms begin to swarm in random directions seeking out other letters in order to reconstruct the word they were born in. If they find a partner they bond and help create the tower's structure. Eventually each letter will sleep, but can be re-awoken or destroyed by touch. It is an exploration of emergent bahaviour and swarm theory. The tower evolves through the interactions of participants, whose words are its nourishment and will be forever archived in the babeller's memory.
URLS:
Web3D Art & Design Retrospect Page (A collection of video for Web3D works 2003 - 2006)
Other Pages:
Square Tangle (virtual/art/performance company)
ACVA (Australian Centre of Virtual Art)
Yamanakanash (Adam Nash homepage)


